Gingrich on Trump

Some of what I heard on Trump and Trumpism from Newt Gingrich has subsequently become a lot more interesting. On January 17, I visited the Heritage Foundation in Washington DC for one of a series of presentations on Trump and Trumpism, given by Newt Gingrich. This post captures some of the notes and recollections that have become more interesting in the intervening nine or so weeks. I’ll include at the end an overview of the presentation.

Many of the things that now strike me as I now look at my notes were about specific individuals. This was in mid-January, remember.

Gingrich can forgive Trump virtually anything for at least the next two years, because he is not Hilary Clinton. I am not on a Newt-watch to determine the limits of Gingrich’s forgiveness.

Trump’s “team of winners”… yes that’s a quote. Continue reading “Gingrich on Trump”

Putting The “We” in WEB

Who fumbled the web? That’s a question I’m asking, mainly at a site called Fumbling the Web. The story so far: if any one organization can be said to have fumbled the web, it’s Yahoo; but that would be a gross oversimplification. So, if FtW turns into a book, many chapters may focus on a single organization, and how it fumbled some aspect of the web.

Who fumbled the web? We did. (That’s at least one chapter, and probably a thread running through FtW.) We’ve been doing so for over a decade, and seem likely to keep doing so. Now, about the “we” in web…

The post title was on the cover of Newsweek (with exactly that punctuation and capitalization, although I’ve changed such things elsewhere in this post). The issue was dated April 3, 2006. The cover showed the founders of Flickr, looking as happy as you’d expect given that Yahoo had just paid (an estimated) $35 million dollars for their business.

Bradley Horowitz, then of Yahoo, sounded like a happy acquirer.

[T]hey had millions of users generating content, millions of users organizing that content… people not on the payroll actually building the thing.

Continue reading “Putting The “We” in WEB”

Where on the Web? Wither Yahoo?

What combination of web sites and services to use?

My own answers include:

  • This site––will remain my home on the web. The move to the new host–SiteGround–is complete.
  • WordPress as Content Management System. Keen users of WordPress might want to check out the page on the choice and customization of the Twenty Sixteen theme.
  • Google, for many services, including email.
  • Facebook, a service I dislike used by a high proportion of the people I like.
  • Yahoo, which deserves its own list of points.


  • Should I, like millions of people, keep using my Yahoo email? Or should I, like many others, abandon it?
  • Should I continue to use Flickr as my main photo site? I don’t think that Yahoo did much with Flickr after acquiring it.
  • Did Yahoo fumble the web? That’s a wider question, as is…
  • How will the Yahoo/Verizon deal work out?

That’s enough, before I veer any further off topic. What combination of web sites and services to use?

Changing Host

This site, having been at for many years, is moving to SiteGround. So is management of the domain

The move involves bits and pieces spread across several organizations:

  • SiteGround
  • Automattic, who run
  • GoDaddy, who used to manage the domain
  • Other organizations involved with domain management
  • Google, where the email associated with this site used to live (and will probably live again)

The site content seems to have arrived safely at SiteGround. Everything else should be fully settled in soon.

Bruce's "Badlands" Blasts Bad Boss

Donald Trump is the President of the United States of America. What songs are appropriate to this state of affairs? I’m sure I’m not the first to nominate Bruce Springsteen’s “Badlands”.

“Badlands” is far from new. It was on Bruce’s 1978 album Darkness on the Edge of Town. Here’s a live performance from that year.

Why is “Badlands” so relevant, almost 40 years later? Here are just a few of the reasons.

Other reasons that should also be on the list? Other songs appropriate to the moment? That’s what Comments are for!

A Crowdfunder's Strategy: A Late Look at Jamey's Book

Who? Jamey Stegmaier, co-founder and president of Stonemaier Games, and author of A Crowdfunder’s Strategy: Build a Better Business By Building Community. Games from Stonemaier include Viticulture and Scythe.

What? This is a look at, rather than a review of, Jamey’s book. I haven’t read the physical book cover to cover, although I am familiar with the material, having read it (usually in fuller form) on the Stonemaier website.

When? I’m writing this in early November 2016. Jamey’s book was published in September 2015. So is this really a late look? I think that it is, partly because 14 months is a long time on the web, where crowdfunding happens.

The book is written for creators of reward-based crowdfunding projects, such as the project that Jamey created for Scythe on Kickstarter. In return for funding the project, backers received rewards, mainly in the form of the game itself. They did not receive equity in Stonemaier Games; had they done so, we’d be talking about equity-based crowdfunding.

The primary explicit message of the book is “that you will significantly increase your odds of crowdfunding success if you focus on building community, empathizing with supporters, and developing trust-based relationships.” You might already have guessed that from the book’s subtitle (“Build a Better Business By Building Community”).

A secondary, less explicit, but still vital message of the book is that: in crowdfunding, details matter; and there are a lot of details to consider, and decisions to make, before, during, and after a crowdfunding project.

Jamey discusses many of the decisions and details involved in crowdfunding. He does so using his experience as the creator of multiple Kickstarter campaigns for tabletop games. I think that he generalizes well from his own experience: he is keen to share the lessons he learned, while being careful not to over-generalize. I find him to be an engaging writer, but you can judge that for yourself using the online sample chapter.

Do I recommend A Crowdfunder’s Strategy? Yes! Am I going to address some specific qualms you might have about giving Jamey and his book your time, attention, and (possibly) money? Yes! Am I going to carry on in Q&A (question and answer) format? Yes!

Do I recommend it for projects other than tabletop games? Yes. The book was intended from the start for “all types of entrepreneurs who are intrigued by the idea of crowdfunding”. The book as published is true to this intention.

Do I recommend it for platforms other than Kickstarter? Yes. It’s about crowdfunding and community, rather than about the specific platform Jamey and Stonemaier used. It does include a paragraph on each of multiple platforms, but that’s the sort of content that can rapidly become out of date, and hence may be better accessed on the web than in a book.

Do I recommend it, given that Jamey has blogged much of the same content? Yes. The book is not a hasty paste of words from the web. The content was largely rewritten, and then organized and edited to make a coherent book. I should add that I recommend both the book and the blog: they are complements, rather than substitutes.

Do I recommend it, given that it was published over a year ago? Yes. The main lessons on crowdfunding and community are still valid. For example, Jamey explains mistakes he made, so that his readers don’t have to: those mistakes are still easy to make, and well worth avoiding.

Do I recommend it, even for people who may never create a crowdfunding project? For some specific groups of people, yes. You may be researching a school or college project. You may be a fan of Stonemaier Games interested in the background to the games themselves. You may be interested in how the tabletop game business is changing; it has certainly changed a lot over the last few years, with many of the changes related to crowdfunding.

Having recommended the book, I’ll close by pointing out one of the ways in which a blog may be better than a book: it may allow discussion of its own content. So feel free to leave a comment here. Thank you!

Beware Malware

“Beware malware” is a friendly reminder to all, and one I should have given to myself when I attempted to download some software for my son yesterday. I was in too much of a hurry to be careful about what I was downloading.

I was after Kodu, the game programming tool. I now know that the file kodu-game-lab.exe is malware “which may bundle additional software offers including toolbars and browser extensions”. The quote is an understatement.

After some more careful Googling and downloading, my PC now seems returned to health. Thanks to Junkware Removal Tool!

Foxbrowsing: So Far, So Mixed

Which browser? I changed my answer from Chrome to Firefox about 3 months ago. Firefox remains my answer to the browser question on the lap/desk.

What about on ioS? I’ve started using FoxBrowser on iPads recently, and appreciate the bookmark synching. It doesn’t bring all the add-ons down to the tablets, though. For example, I use LeechBlock to stop myself using reddit (and other sites) between 8am and 8pm in Firefox. On iPad, I have to use the self-discipline add-on to my self.

I should get Foxbrowser for my iPhone as well. I don’t spend much time in the browser on the phone, but that might change when I switch from Safari to Foxbrowser.

Thanks to Mozilla for Firefox, and to Simon for Foxbrowser!

Kickstarter: What To Do With Additional Content?

Often the appeal of a Kickstarter project is enhanced by content additional to that offered as rewards to backers helping the project achieve its funding target. This content may take the form of a stretch goal higher than the amount necessary to fund the project; if the stretch goal is reached, backers receive the stretch goal reward, as well as the funding reward.

The tabletop game Between Two Cities (B2C) provides a current example: its Kickstarter is just past the mid point, and is approaching a stretch goal. A previous post described its start, and the early achievement of its $20,000 funding target. If and when it has raised $150,000, B2C will include cards to enable solo play.

A Kickstarter project creator may offer additional content in one or more of several different forms, namely:

  • Stretch goal
  • Add-on
  • Variant
  • Expansion
  • Sibling.

This yields the acronym SAVES. The first S is for Stretch goal, defined by Kickstarter as follows.

A stretch goal is a funding target set by the project creator beyond the original Kickstarter goal. Stretch goals as a term and a practice emerged from the Kickstarter community as a way for creators to “stretch” beyond the initial, official goal of the Kickstarter project and raise more money (and often make cooler stuff!).

The A in SAVES is for Add-on. Add-ons are similar to stretch goals in that each involves more money for creators, and additional rewards for backers. Add-ons differ from stretch goals in that they are finer-grained. An add-on is an additional reward with a specific price. For each add-on, each backer decides whether to pay the extra and get the extra.

The solitaire version of B2C could have been offered as an add-on, rather than as a stretch goal, at a price of, say, $8. The additional content would be sent to backers who paid the extra $8, and only to those backers. In contrast, the solo stretch goal will be sent to all backers, at no extra charge, if and when the target is reached. Stonemaier Games, publisher of B2C and creator of the project, is very sparing and selective about add-ons. Co-founder Jamey Stegmaier is very open and clear about this (and about many other aspects of running Kickstarter projects).

V is for Variant: an alternate form of a game that may involve new or modified rules or pieces. Of the five types of additional content, this may be the most boardgame-specific. The definition is quoted from, and links to, the glossary at

Variants turn B2C from a game for 3-7 players into a game for 1-7 players. The solo variant, as noted above, requires extra components and is included in the project as a stretch goal. There is also a 2-player variant, which was “in the box” as part of the $29 reward from the start of the Kickstarter.

The variants described above are “official,” in that they are defined by the project creator. B2C, has unofficial variants as well as the just-described official variants. An unofficial, or used-defined, variant is an instance of crowdsourcing, just as a Kickstarter campaign is an instance of crowdfunding.

E is for Expansion: additional equipment for a game, usually sold separately. Even though the B2C Kickstarter is still in progress, and rewards are not due to ship for another 8 months, there is discussion about expansions. An expansion might include components and rules introducing a new type of building, such as a port, to add the existing types such as houses and factories.

Finally, the second S in SAVES is for Sibling. B2C may turn out to be the first member of a family of games, including siblings such as Between Two Planets. The Kickstarter project page refers to this possibility, using the term horizontal expansion rather than sibling. I use sibling because it is consistent with BoardGameGeek, which describes games related in this way as a family. There may in the future be a B2 family, similar to the Tiny Epic family; the TE family currently consists of three sibling games (TE Kingdoms, TE Defenders, TE Galaxies, each funded using Kickstarter).

The genetic material shared by the B2 silblings would be the novel mechanism introduced in B2C. The number of cities (or planets) is equal to the number of players, but not in such as way that each player develops one specific city. Rather, each neighboring pair of players cooperates to build a city between them. Hence, if you play B2C, you will cooperate with the player on your left to build one city, and with the player on your right to build a separate city. As you do so, you will be competing to win the game against these two neighbors and against every other player in the game: such is the genius of the mechanism.

SAVES, then, identifies 5 forms in which a KS project creator may offer additional content. There are many relationships between these forms. Some of these take the form of decisions for project creators. For example, should already-developed additional content be offered as a stretch goal, as an add-on, or saved for a later expansion?

I intend to use SAVES as a framework for further discussion of Kickstarter. Any specific questions, answers, or other remarks might well help set direction for this; so your comments would be particularly welcome.

Back To Firefox From Chrome

After my daughter’s school started using Chrome, it seemed that the browser wasn’t big enough for the both of us. So I switched back to Firefox.

In a way, my switch away from Chrome was prompted by the success of Google for Education, and of Chromebooks. At school, my daughter Maddie uses one of the over 50,000 Chromebooks purchased by Montgomery County, Maryland, for use in K-12 schools.

Maddie has to sign in to her school Chrome account to do some of her homework. She does so on the office computer, otherwise known as dad’s laptop. When she started doing this, strange things happened to my browser, to the extent that Chrome no longer seemed like home to me. At first I thought about coexisting in Chrome, and set up a Chrome account for myself.

Then I considered switching to a different browser, and came up with multiple reasons for switching back to Firefox. It would be simpler to use a different browser from the one Maddie uses. I’m still a little annoyed at Google for discontinuing Google Reader. I was curious about what had happened in Firefox while I was away. Some recent browser comparisons favor Firefox over Chrome and other browsers.

Firefox this time round? So far, not bad.